Some of the optimizations they basically have to get in to make KSP2 work across the board will also help mitigate these problems on current generation of consoles.īottom line, yeah, performance on current gen will suck, but you aren't going to help that without completely rebuilding the core of the game, and Intercept doesn't have enough resources for that. Really, the only limitation is going to be that threshold for ship size and number of ships your system can handle before losing frames is going to be a lot lower. The other part is that, again, because it's Unity and because current gen has more than enough horse power to handle rendering in KSP2, you don't have to worry about the console release being full of bugs and glitches. It's Unity, so the game will either do fine on consoles or it won't. ![]() Thing is, though, that they aren't shipping on bespoke engine that they have to somehow squeeze onto current gen. And all you have to do to not muck up that launch is basically have a good UI team. Yeah, performance won't match up to high end PCs, but it will be better than what some people are intending to play KSP2 on PCs. (I'll keep calling it next gen until you can actually go to a store and buy a PS5/XBSX.) There's no reason not to release on these. Not by a long shot.Ĭonsole release is in the same category. Yes, you'll get to keep more of your revenue with direct sales, but it's not going to make up for lost volume. Especially when your game runs on Unity and platform you're talking about is Steam. You don't want to waste a good release hype by not having the game available on a platform where most people will expect to find it. That's like leaving piles of money on the floor. Kerbal Space Program Enhanced Edition is optimised for console players, featuring a completely reworked user interface and new controls.First direct download then on STEAM download.
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